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Her game concept included animated color graphics, a pseudo 3D-perspective where the main character was visible on the screen, a more competent text parser that would understand advanced commands from the player, and music playing in the background through the PCjr sound hardware.For the game, a complete development system called Adventure Game Interpreter was developed.

The first game in the series, Quest for Glory: So You Want to Be a Hero, was released in 1989.After a simple demonstration to Ken, he allowed them to start working on the full game, which was named Space Quest: The Sarien Encounter.The game, released in October 1986, was an instant success and would spawn many sequels in the following years as part of the Space Quest series.At the time, his wife Roberta Williams was playing text adventure games on the Apple II.Dissatisfied with the text-only format, she realized that the graphics display capability of the Apple II could enhance the adventure gaming experience.as On-Line Systems in Simi Valley, California, by Ken and Roberta Williams.

Ken Williams, a programmer for IBM, bought an Apple II microcomputer which he planned to use to develop a Fortran compiler for the Apple II.

(formerly On-Line Systems and later Sierra On-Line, Inc.) was an American video game developer and publisher based in Bellevue, Washington.

Founded in 1979 as On-Line Systems, by Ken and Roberta Williams.

In the summer of 1984, King's Quest was released to much acclaim, beginning the King's Quest series.

While working to finish The Black Cauldron, programmers Mark Crowe and Scott Murphy began to plan for an adventure game of their own.

The next release, Wizard and the Princess, also known as Adventure in Serenia, is considered a prelude to the later King's Quest series in both story and concept.